How to complete Black Ops 6 Zombies Terminus main story Easter Egg

Out of the two main story Easter Eggs available on launch for Black Ops 6, Terminus’ is definitely the harder of the two. On top of the map being more difficult in general, its also got significantly more steps that’ll take you on an adventure trotting from island to island and discovering every secret the map holds.

Black Ops 6’s zombies mode has beenincredibly well-received, and complex challenges like this one are a huge part of the reason why. Having done walkthroughs for Easter eggs onCitadelle des MortsandLiberty Falls, it’s time for Terminus.

Call of Duty Black Ops 6 Terminus Easter Egg Guide

From crafting a wonder weapon that’s entirely new to the series to completing literal dozens of objectives to fight one big boss at the end, there are a ton of steps to follow here. Be aware that, if you’re trying to complete this Easter Egg in its entirety for the first time, you’ll want to set aside a couple hours to get the job done. It’s a long one.

Here’s a step-by-step guide on how to complete the Terminus main story Easter Egg in Black Ops 6:

Terminus Easter Egg Patient 13

Black Ops 6 Zombies Terminus Easter Egg explained

Preparation

There are a few things you’ll want to know before getting started with this one. TheLiberty Falls Easter Eggisn’t exactly easy, but you won’t need a huge amount of preparation to get through it. You could load up a fresh save file and feasibly get through everything without breaking much of a sweat.

Terminus is a different story.

So, here are a few things you should know before embarking on the journey to complete this Easter Egg.

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Black Ops 6 Zombies gameplay

Step 1: Turn on the Power

This is pretty straightforward, as the map will guide you along to each of the three AMP generators.

Activate these generators, kill all the zombies that spawn in while defending it and keeping it alive, and you’ll be good to go. This’ll also get you access to the Pack-a-Punch lift, something you’ll need later. However, while you’re powering up these generators, there’s something you’ll want to look out for.

Black Ops 6 Zombies player fighting enemy on The Tomb

Step 2: Activate the three laptops

Three laptops are scattered around the map that’ll be necessary later on. They aren’t highlighted in any way, but, if you walk up and interact with them, they’ll activate.

The first laptop is just up the stairs next to the room Stamin-Up is in, overlooking the center of the map:

The second laptop is just outside the Quick Revive room. Go out the door facing away from spawn when you walk into the room, and it’ll be sitting right in front of you when you walk out.

The third laptop is a bit trickier. It’s down by the docks, up the stairs from the Arsenal station that’s sitting next to the water:

Nothing will happen upon activating these laptops at first, but they’ll be essential later. Best to get them out of the way early on while you’re walking by them.

Step 3: Open the door to the research lab

In order to do this, you’ll need to ride the Pack-a-Punch elevator up to the surface with a weapon that has the Dead Wire mod.

Just grab Dead Wire from an Arsenal for 500 scrap and you’ll be all set. This’ll work on any gun that shoots actual bullets.

From there, you’ll have to shoot a series of generator boxes leading up to the Research Lab, the first of which is the biggest pain of the lot.

This generator box lies opposite the Pack-a-Punch machine. Once you shoot this one, sparks will fly out and you’ll be shown which generator box you need to shoot next to power the door to the Research Lab. Shoot all those boxes and you’ll be in.

Kill the zombie struggling beneath rubble in that room and they’ll drop an EMF FOB. Grab that, and you’ll be ready for the next step.

Step 4: Retrieve and calibrate the Multiphasic Resonator

There’s a briefcase in the Sea Tower, the tower that overlooks the ocean and has two metal bridges leading to it. You’ll know you’re in the right place if you hear a scary, bass-heavy growling while you’re in there.

Walk up to a briefcase with a severed hand clutching the handles, open it, and grab the Multiphasic Resonator.

From there, you’ll have to take a hike back to the Research Lab and do some algebra. No, seriously.

This is where you’ll be happy you activated those laptops.

This is a lot to take in if you don’t know what you’re looking at, but this puzzle isn’ttoohard if you know what you’re doing and paid attention in middle school algebra.

Each of those three laptops you activated earlier will show up as a sticky note here displaying which symbol corresponds to which variable in the equations. The total you get upon plugging each variable into the three math problems and solving them will give you your three totals.

However, the symbols you get to represent each variable change every match you play, meaning you’ll have to go through this process every time you attempt the Easter Egg.

As for how to actually solve, here’s an example of how you’d find the total for the third equation above, the one that contains all three variables.

Each symbol’s position on the chart will give you which number it is with the numbers on the left being the first digit and the numbers on the bottom being the second. So, in the above example, each variable is as follows:

And, if you were to plug those numbers into the third equation, it’d look like this:

You’ll get a few minutes to solve these equations, and zombies won’t try to kill you while you’re putting the numbers in, so you’ve got some time to think. Though, if you’re not math savvy, definitely bring along someone who would know how to solve these equations quickly.

Once you’ve got all six digits correct, you’ll be able to grab the Resonator (make sure not to leave it behind) and move on to the next step.

Step 5: Feeding the Orbs

You’ll have to take to the seas and grab a boat to travel between islands for this step. After leaving land behind, travel on out to Castle Rock Island. You’ll find this on the right side of the map and, if you’ve done everything correctly, you’ll be able to identify it by the big glowing blue orb on its shore.

Make landfall and hold interact on the orb to get started with your first quest in Step 5. Zombies will begin spawning around the orb, and they’ll occasionally get zapped by lightning. Killing these zombies will drop a ball of lightning you have to pick up and carry to the main orb, keeping you from running, ADSing, reloading, or using equipment.

It’s a huge pain, especially if you’re playing solo, which is why grabbing a gun with a big magazine will do wonders for you on this section. I chose the PP-919 since it’s got a huge mag and good hipfire, but the choice is up to you on this one.

Once you grab three small orbs and chuck them in the big orb, you’ll have to do that same quest another two times on two different islands. After the blue orb, you’ll be heading to Crab Island, the southmost island on the map, to do this with a green orb.

Once you get the green orb charged, you’ll head to Temple Island (an island located in the top left corner of the map) to do this with a purple orb.

Order does matter on these, as you’ll have to do blue > green > purple every time you attempt this Easter Egg. Going through these three quests will give you the AMP Munition, the last component you need to craft the DRI-11 Beamsmasher.

Step 6: Getting and using the DRI-11 Beamsmasher

Once you go back to the Research Lab, you’ll be able to immediately craft the DRI-11 Beamsmasher. It’s essentially a laser gatling gun that fires a potent laser beam that’ll fry zombies. You’ll want to have a bunch of spare essence stacked up to Pack-a-Punch this thing twice or even three times if you plan on holding on to it.

However, you can drop it for something else if you want once you complete the next step.

Scattered around the map are Tentacle Traps, four in total. One of them will drop a Hard Drive after you shoot at it for a few seconds with this wonder weapon. Those traps look like this:

You can usually spot them in doorways that have broken vents on top of them.

There are two in the underground lab, one next to Juggernog, and one near spawn where Peck resides. Once you get this Hard Drive, you’ll need to deliver it to Peck by holding interact while standing next to the small delivery slot on the wall.

Step 7: Finding the code and killing Nathan

Once you deliver the Hard Drive, you’ll have to discover a three digit code that gets randomized between each run. There are three locations where you’ll need to find the numbers:

First up is a clock in the Quick Revive room, with the first digit of the code being the hour hand on that clock:

It can be sort of hard to tell which side of the hand the number lies on depending on perspective. I originally thought the hand was on 7 here, but it turned out to be 6. If you get the code wrong, this is probably where the error is, so just try the next closest number on the clock.

Next up is the second digit, a number from a playing card pinned to a board in the Mess Hall. This’ll be the building to your right coming out of the Quick Revive room, the one that has an Arsenal in it:

The third digit is in Engineering, it’ll be straight ahead through the Juggernog room from the Mess Hall. You’ll find this number close to the crafting table, and it’ll be whatever number is marked down on the “Days Since Last Injury” counter:

Once you’ve got these three numbers, head on down to the Underground Lab and go to the chamber at the middle of the lab.

There, you’ll see Nathan trapped within the chamber and a keypad under it. I’m assuming you’re able to guess what comes next.

Putting in the correct combination will immediately initiate a boss fight with Nathan, so make sure you’re ready. That said, he’s a bit of a pushover.

This boss is essentially an Amalgamation with some extra health and the ability to heal from eating other zombies. You can burst him down pretty quickly if you’re focusing him down properly.

Once Nathan’s dead, you’ll need to grab a Golden Keycard before moving on from this lab. You’ll find it located underwater beneath one of the bridges.

With the keycard in hand, you’re ready to move on to the next step.

Step 8: Repairing the Node Connectors

Your first step here will be actually obtaining the Node Connectors before you may use them. You’ll want to drive your boat out to the wrecked ship to the left side of the map and drive through one of the holes in the side of the boat.

You’ll see a ladder leading up to a different part of that ship. You’ll need to climb that, but make sure you’re prepared first; once you enter that room, you’ll be stuck there for a bit.

Once you grab one of these, you’ll have to fight off a horde in this small room until the latch below unlocks, allowing you to escape with your Node. You won’t be able to sprint with this equipped, and you’re able to only hold one at a time.

So, yes, if you’re playing solo, you’ll have to repair one of the nodes with this, return, grab the other one, and find the other node. Yes, it’s a pain, but it’s doable. This step is definitely easier with friends, though.

There are three locations where you may have to put the Node Connector in.

One of them is right next to the crafting table on the southmost island on the map:

One of them is next to the Speed Cola machine in the caves:

And one of them is under the Sea Tower near the docks:

Once you’ve got these nodes repaired, head back to Peck near spawn to start the last leg of your journey.

Step 9: Hack the Buoys and Defuse the Nukes

This is the beginning of the end for this Easter Egg, the last hurdle before your final showdown. Once you head back to Peck, you’ll see a Hacking Device in the delivery slot.

Grab it, drive your boat out to the edges of the map, and find a buoy with a satellite dish on it. You won’t get an on-screen prompt for it, but driving up next to one of these buoys and holding the interact button will allow you to hack it.

Once you hack this first one, a timer for two minutes will start. You’ll have to drive around and find the other two buoys before time runs out. The window on timing here is pretty short.

Important:Before you complete this step and hack all three of these terminals, make sure you have a few monkeys or at least enough salvage to craft them. If you’re playing solo, you will absolutely 100% need monkeys to survive the next step. And, once you hack these buoys, there’s no going back.

After you successfully complete this objective within the time limit, nuclear bombs planted in the Underground Lab will begin ticking down, and you’ll only have 5 minutes to defuse them. And defusing these things takes awhile.

So, your best bet is to toss a monkey as far away from you as physically possible and pray if you’re playing solo. Monkeys won’t last long enough to defuse, so you’ll be cutting it close every time you try to keep one of these bombs from blowing up. This is yet another step that’s much easier with friends.

Three of these bombs will deploy from within the walls of the lab, lit up brightly with green lights and a bulb filled with purple lightning. They’re hard to miss but, again, take forever to defuse.

Once you’ve defused the bombs, the map goes back to normal until you choose to fight the final boss.

After going through this door in the Underground Lab, there’s no going back, and you’re in for one hell of a fight.

Step 10: Kill Patient 13

Patient 13 is an absolute raid boss. This fight has multiple stages, a huge health bar, attack patterns, and pretty much all the things you’d expect from an incredibly difficult boss fight. You’re probably not gonna win this fight the first time you attempt it.

Use the time you’ve got before the boss fight wisely to prep for it, you’ll want to make sure you’ve got as much equipment as you can get without grinding too far into the later rounds. Here are a few tips that’ll help you get through the fight:

I’ll leave the actual final cutscene spoiler free so you can see it for yourself when you complete the Easter Egg. Good luck out there, and don’t be discouraged if you aren’t able to get through this in your first attempt. Give it a few tries, grab a good group of friends, and keep at it. You’ve got this.

If you beat this Easter Egg and are looking for a new challenge, check out ourLiberty Falls Easter Egg guide.