Google Stadia arrives in the fall, as Google dives headfirst into the streaming hype by bringing its own game subscription service entirely sustained by cloud gaming. Despite the many unanswered questions about how Stadia will work for gamers, Google decided not to host a beta before the fall 2019 launch.
This year,Google Stadia will launchin Spain, Sweden, Norway, the Netherlands, Ireland, Italy, Belgium, Canada, Denmark, Finland, France, the U.K., Germany, and the U.S. There’s surely a lot of internal, controlled testing taking place as we get closer to the launch but Google’s only live test will have happened a year prior to when Stadia arrives.

“It was unfortunate that we only ran the Project Stream test in the U.S., and even then it was only a relatively small subset of players, but you’ve all experienced it for yourselves and you know it works,” Harrison toldGamesRadar. “Geographically, the U.S. is the most complex place to test; just because of the size of the country. And actually, Europe — and particularly the U.K. — are … relatively easier to launch. So we are not going to do another test in the U.K. or Europe. If we had time we probably would have done so, but we don’t need to.”
Compared to other countries, theU.S. is among the worstwhen it comes to internet speed, affordability, and choice of internet service providers (ISPs). Despite this, a launch across 14 countries is a different monster entirely and even if Google were to do a public beta test there are bound to be issues when a service is rolled out to a larger user base. This might explain why Google hasdecided to limit Stadia accessthis year to those who purchase the Founder’s Bundle — a product that is only being offered to a limited audience — but we’ll see come launch whether or not this decision works out for them.