The developer of pandemicsimulator gamePlague Inc.is headed in a slightly new direction for his next game.After Inc., which was surprisingly released Friday foriOSandAndroid, is about rebuilding after an apocalypse instead of causing one.
After Inc.is described as part 4Xstrategy gameand part city builder. You build settlements in the wake of a zombie apocalypse and have to rebuild humanity while also surviving zombie attacks. This involves gathering resources and working your way through different rounds to unlock more tools.
This is a big change fromPlague Inc., both in terms of mechanics but also themes.Plague Inc.was about spreading a pandemic with the goal to infect the entire world, which hits a bit close to home after the COVID-19 pandemic.
“I’ve tried to make a more happy and optimistic game this time,” designer James Vaughan toldGamefileaboutAfter Inc. “The world is lush and beautiful. The survivors have endured hardships but they are alive and able to rebuild. Only downside is the zombies, but [that’s] nothing that can’t be solved with some nails stuck in a cricket bat!”
After Inc.is also set to come to Steam asAfter Inc.: Revivalin early access next year so Ndemic Creations can ensure the campaign is feature complete and test more content. You canwishlist itin the meantime.
Ndemic’s most famous and successful game isPlague Inc., a pandemic spreading simulator where you strategically work to increase the transmission rate of potentially deadly pathogen. While it’s an engaging game filled with surprising depth, it’s also been used as a tool for studying how diseases can become endemic, and has beenrecognized by the CDC.
It had been out for almost a decade by the time the COVID-19 pandemic hit, which led to ahuge popularity surge, especially in China where it was installed around 2.2 million times in just a couple of months in early 2020. It waseventually removed from the Apple App Store. As of this writing, Vaughan says it’s reached 190 million players.
“Plague Inc. has been out for eight years now and whenever there is an outbreak of diseasewe see an increase in players, as people seek to find out more about how diseases spread and to understand the complexities of viral outbreaks,” Vaughan wrote onNdemic’s blogin 2020. In 2021, Ndemic teamed up with the World Heath Organization for a public awareness campaign to inform people how to remain healthy and avoid infection during a pandemic.
In the wake of COVID-19, Ndemic even released a free new mode inPlague Inc.calledSave the Worldwhere you have to fight a pathogen as it spreads.