Shotguns are typically not recommended on the vast majority of maps inCall of Duty: Vanguard, since most of them simply aren’t ideal for the engagements you’ll come across. That isn’t to say you should never use a shotgun, but you’ll definitely want to be choosy when deciding which to bring with you. The best in the game is the Combat Shotgun, as it has decent range, high damage, and other assets that put it above the rest. Even though it’s so good, there are definitely some attachments you’ll want to prioritize over others when building the weapon.
Here, we’ll dive into what you’ll need to know about the Combat Shotgun, with recommended builds for most playstyles inCall of Duty:Vanguard.
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Combat Shotgun overview
The thing about shotguns is that they need to be powerful enough to be useful while not feeling overpowered. This is something that has always been an issue in past Call of Duty games, as shotguns either feel overpowered or the exact opposite, making them hard to recommend in any sense. The Combat Shotgun definitely feels overpowered, especially on maps like Das Haus or Shipment, as you can easily get one-hit eliminations from several meters away. It’ll likely get tweaked asVanguardevolves.
The other thing about the Combat Shotgun is that its hip-fire accuracy is high, meaning you’re able to pull off a shot effectively without having to aim down sights (ADS). Since shotguns use pellets with a wide spread, you don’t have to be totally accurate to secure an elimination, which is why it’s so useful. This combined with its relatively high ammo count, decent reload speed, and fire rate makes this weapon particularly fantastic.
Fast-paced
The first build we’ll recommend is one you should use on maps like Das Haus, Dome, or Shipment. This is a fast-paced loadout that prioritizes being able to hip fire quickly while preserving your mobility, speed, and some range. Start by using theM97 Full Choke Muzzlefor a tighter pellet spread and a boost to your hip-fire accuracy. This will keep more of the pellets from spreading out all over the place, allowing you to secure more one-hit eliminations.
Then, we advise theSawed-Off Barrel, which boosts the damage by a considerable amount and improves vital damage, movement speed, and ADS walking speed. It does slightly reduce damage range and hip-fire accuracy, but the damage boost you get makes it worth it to run this attachment. For the Optic slot, you’re able to really pick anything that won’t penalize your ADS speeds like theSlate Reflector. You’ll be mostly hip-firing this weapon, so an Optic isn’t as important.
Since this is more of a run-and-gun build, you’ll want to use theCGC 2M Wire Stockfor its boost to sprint-to-fire speed and movement speed properties. This will help you start shooting much faster while keeping you nimble on your feet. After that, we recommend theSMLE Pistol Grip Underbarrel, an attachment that gives you even better sprint-to-fire times and hip-fire accuracy. Then, we advise the16 Gauge 10 Round Drum Magazine, which gives you plenty of ammo to take out multiple foes before needing to reload. If you’re confident, you’re able to swap over to the 7 Round Drums, which will make you faster, but we like having as much ammo as possible.
Next, equip thePacked Powder Ammo Type, which improves your damage range. This will combine well with hip-firing, as you’ll be able to take out opponents from farther away. After that, we recommend thePine Tar Grip Rear Gripfor its hip-fire and recoil improvements. With that attachment, you’ll be a hip-firing machine. Use theVital Proficiencyto increase the hitbox for critical shots, making it more consistent to secure one-hit eliminations. And finally, we highly recommend theQuick Kit, since it increases your sprint speed, which is ideal for a run-and-gun setup.
With this being a fast-paced, run-and-gun class, havingGhostequipped in your first perk slot will help you succeed, as it prevents you from showing up on the minimap during an enemy Spy Plane (UAV). For perk slot 2, we likeForward Intel, which allows you to see indicators for enemies on your minimap, as well as a larger minimap overall. This perk will help you go on a rampage with your Combat Shotgun. Finally, we have an unorthodox suggestion, which is to useOverkillfor perk slot 3 and equip a Riot Shield as your secondary weapon to protect your back. This, of course, is sort of a cheesy setup, but it’s in line with the all-powerful Combat Shotgun.
We recommend theRiot Shieldwith this build so it can protect your back as you run around small maps.
Finishing off the build, we like to useThermite, which works well on Das Haus if you know where to throw it. Use it to clear out a hall or to simply lure someone in a different direction. For tactical equipment, we loveStimssince they immediately begin health regeneration. With a fast-paced build, you’ll likely be getting into numerous engagements, so the quick health regeneration will come in handy.
High damage
The next build is more so meant to be used alongside a mid-to-long-range weapon and is more practical on larger maps. For this loadout, we’ll be prioritizing damage output, range, and practicality. Start off by using theM97 Full Choke Muzzle, just like before. Remember, this gives you a tighter pellet spread, allowing you to gain more consistent one-hit eliminations. Follow that up with theSawed-Off Barrel, giving you a tremendous damage boost while improving your vital damage as well. This does widen your pellet spread, but the Full Choke Muzzle should offset some of the downsides.
After that, we recommend selecting theSlate Reflector Optic, which gives you 1.35x magnification with no penalties to ADS. You might be aiming down sights with this build more than the previous, so an optic is slightly more important here. We then advise using theWire Custom Stockfor its additional hip-fire accuracy, ADS speed boost, and movement speed bonus. This will slightly counteract one of the heavier attachments we’ll use later on.
Keep theSMLE Pistol Grip Underbarrelsince it boosts your sprint-to-fire speed and hip-fire accuracy, both of which are ideal for quickly pulling off shots as you run around the map. Now, we recommend swapping over to the12 Gauge 5 Round Tube Magazine, which substantially increases your overall damage, though you’ll need to get in close to reap the benefits of this. Its additional damage is high enough to offset its downsides, so it’s definitely worth trying out. Then, to push the damage output even further, use theSlug Ammo Type, which boosts your damage even more while improving your range and penetration through walls.
The rest of the build is the same as the last. Equip thePine Tar Grip Rear Gripfor its recoil control and hip-fire properties, and theVital Proficiency, which increases the hitbox for critical shots. This increases your chances of securing a one-hit elimination. Finally, theQuick Kitis hard to pass up, but you can also go with On-Hand, a Kit that allows you to use equipment faster.
For perks, stick withGhostthis time around because you’re able to’t really go wrong with it. You’ll be glad you aren’t showing up during enemy UAVs. Then, swap over toRadarfor perk slot 2, which allows you to see enemies on your minimap when they fire unsilenced weapons. WhileVanguardis still in its infancy, you’re more likely to come across players not using a suppressor. Then, go withOverkillonce again — this is where the build becomes fleshed out.
Instead of using the Riot Shield, you should swap to an assault rifle like theSTG44or something else that works well at range. This will allow the build to be more versatile, as the Combat Shotgun can cover you up close, while the mid-to-long-range assault rifle will be used from afar. Snipers are also effective but much harder to use, so pick a weapon based on your skill level.
Finally, let’s talk equipment.Thermitesare usually ideal inVanguardsince they can stick to surfaces and enemies and have a lasting effect. Then, switch over to theS-Mine 44so you can effectively cover your back as you hold down an area. If it goes off, swap over to your Combat Shotgun to defend.